Okay, Corey and I will admit it... We are addicted to World of Warcraft. WoW is a beautiful game with humor, excitement, role-playing, and fun. The designers obviously know the rules of Good Game Design:

Rule 1: The Player must have Fun.

There are a wide variety of character races to choose from (all with a rich backstory of history in the world) and a good choice of character classes. There are quests to solve, monsters to slay, and the chance to talk to and work with real friends. There are always things to do be it honing your skills, exploring new territories, or collecting various plants or minerals with which to craft useful items. The trading system of the Auction House is a virtual lesson in stock trading in a laissez-faire economy, and it still manages to be an entertaining passtime to buy and sell.

Each character class has numerous unique skills that improve with usage (much like the Quest for Glory series). The characters level up rapidly and gain new skills or improve old ones. So the player has a lot of rewarding reinforcement for improving the character. Since each class requires different strategies to play, there is a different feel to the game depending upon what class you choose to play.

The Troll Patrol

If you prefer to play role-playing games with meaningful character interactions, the role-playing servers attract people who also enjoy polite conversations by the fireplace in an inn or having rowdy drunken beach parties. If you want the visceral thrill of outwitting or defeating another player, you can either duel or do battlegrounds or play on a Player vs. Player server.

WoW offers such variety of game play that almost any game player will find something fun to do.

Rule 2: The Game must challenge the Player

I'm a bit embarrassed to admit it, but I generally don't play computer games. Most Adventure-style games are either boring or too frustrating. Most "role-playing" games are just repetitive monster hacking. WoW is not a simple game and it takes a lot to master the complexities and strategies, but it does a great job in easing the player into learning the various skills and strategies it takes to play the different characters. Since the game lets you know the relative difficulty of a given quest or monster, you can control the challenge level you are comfortable playing.



Who am I?

WoW maintains the history of the original Warcraft strategy games from which this descended. There are two groups vying for control of the world - the Alliance and the Horde. The Alliance consists of the Humans, the Night Elves, the Gnomes, and the Dwarves. The Horde is the grouping of the Orcs, the Trolls, the Tauren, and the UnDead known as the Forsaken.

I have characters of all the races and classes. Here are my favorites.


The Horde

Glint Eastward

Glint Eastward is a Tauren Hunter and master marksman. He's sort of a self-appointed lone gunman who works to make the world a better place for Tauren and others. He travels mostly with his companions Cochise, an Elder Shadowmaw Panther, Whiteyfjord, a Winterspring Screecher, and Silver, a Frostsaber Huntress. Like his Tauren people, he supports the Horde, but he has no real hatred for the Alliance.


Mojo Joee

Mojo Joee be a Troll Hunter wit a happy-go-lucky approach to life. He be a Beastmaster who wants to tame the best of all de beasts dat populate dis world. He also be an engineer who makes his own ammo, guns, mechanical squirrels, and explosive sheep. Best of all, he gots de pet Murky dat dances wit de hat and de cane when he be happy or bored.


Ligeia Moria

Ligeia is a Forsaken Warlock. The Forsaken are a group of free-willed Undead who have built a home under the ruins of the city of Lordaeron.


The Alliance

Destry and Katie Elder




Who is Corey?



Priest and Entrepreneur

Professional Fisherman

John Handy





Not just another Pretty Face



All dressed up for the Winterveil Celebration

Girl's Night Out at the Sunken Temple